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Tips and No-No's
The main purpose of this site is not to
show off anything...I don't have anything TO show off. There are
many others out there WAY better than I, and more knowledgeable on the
issue. I am only attempting to put up my experiences in trying to
make a new tileset, or retexturing one, in this case. So, to anyone
who might find it useful I am posting some of the things I find out on the
way.
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Renumbering
them pesky [TILE] entries |
This may be
common knowledge to those who use the program regularly, but I found a
quick and efficient way of doing this in Textpad.
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Open the
Replace tool |
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In the
"Find what:" box type
in...
\[TILE[0-999]+\] |
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In the
"Replace with:" box type
in...
\[TILE\i(0,1)\] |
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Check the
"Regular Expression" box |
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Make sure
your cursor is above the [TILE0} entry |
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Click the
"Replace All" button |
This will find
all the [TILE] entries and replace their preceding numbers in the correct
sequence. Saves a lot of time. You can replace
"TILE" with "GROUP" or "PRIMARY RULE" for
those entry types.
NOTE:
This does not match up the door numbers. You'll have to do that
manually.
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Adding an
Alpha to a texture in MAX/Photoshop |
First to get an alpha to behave
right...
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Create a new image and set
the background on the layers panel to %100. |
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Create whatever image over
the background layer. |
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Save as TGA with a 32 bit/pixel
setting. |
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Modify the MDL Trimesh
Properties on the geometry you wish to put the texture. At
the bottom of the rollout you'll see "Texture Options",
check the Alpha box. |
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Add the texture to your
model. |
And that's it! It won't
look right in MAX (it'll be plain old gray with no texture at all), but
when you export it, it will look just fine in both the toolset and the
game. |
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What's New |
 | Brand New: Canyon tiles |
 | Added water and stream tiles |
 | Revamped the Screenshot system |
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Pine Forest
Tile count :27 |
Mountain Pass
Version Info |
v1
Basic hakpak...door problem
known
released 12/3/02
v1.1
Fixed door problem and added
doors to the other buildings
released 12/5/02
v1.2
Fixed texture problem with
trees. Retexture on the suspended bridge.
Minimap working.
Included missing walkmesh on one of the water tiles.
Added doors to the tileset exits.
released 12/9/02
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